Barbarian

Class Features - (Note - each class contains many more features than those shown below)

 * 1) Primary Ability - Strength
 * 2) Saving Throw Proficiency - Strength and Constitution
 * 3) Armor and Weapon Proficiency - Light and Medium Armor, Shields, Simple and Martial Weapons
 * 4) Hit Die - d12
 * 5) Rage - In battle, you fight with primal ferocity. This ability grants you added damage to your attacks, increased strength, and resistance to various types of damage.
 * 6) Primal Path - At level 3, you choose a path that shapes the nature of your rage.
 * Path Of The Berserker - For for some barbarians, rage is a means to an end - that end being violence. This path is one of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health and well-being. Berserker's gain additional attacks while raging, and eventually may use their fury to intimidate or frighten their enemies.
 * Path Of The Totem Warrior - This path is a spiritual journey, as the barbarian accepts a spirit animal as their guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your rage. Those who walk this path gain the ability to commune with animals, and to take aspects of their form and abilities as they advance in power.