Sorcerer

Sorcerer
Class Features - 
 * 1) Primary Ability - Charisma
 * 2) Saving Throw Proficiency - Constitution and Charisma
 * 3) Armor and Weapon Proficiency - Daggers, darts, slings, quarterstaffs, light crossbows.
 * 4) Hit Die - D6
 * 5) Spell Casting - An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.
 * 6) Font of Magic - At level 2, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.
 * 7) Sorcerous Origins - When creating a sorcerer, players must choose a sorcerous origin, which describes the source of your innate magical power. Your choice grants features at level 1 and onward.
 * Draconic Bloodline - Your innate magic comes from draconic magic that was mingled with your blood or that or your ancestors. Most often, sorcerers with this origin trace their descent back to a being from ancient times who made a pact with a dragon or who might have even claimed a dragon parent. This origin gives the sorceror increased hitpoints, armor, affinity to a particular damage type, dragonic wings, and eventually the ability to channel the presence of your dragon ancestor, causing those around you to be awestruck or frightened.
 * Wild Magic - Your innate magic comes from the wild forces of chaos that underlie the order of creation. You might have endured exposure to some form or raw magic, perhaps through a portal to another plane of reality. Perhaps you blessed by a powerful fey, or cursed by a malevolent demon. This origin allows the sorcerer to manipulate the forces of chaos and chance, to bend luck, and to eventually devaste their foes with harmful energy ripped from raw power that flows through them. But with these abilities comes a price: your spellcasting has a chance of unleashing surges of untamed magic, causes an number of random effects upon you, your allies, or even your enemies.