Cleric

Cleric
Class Features - (Note - this is but a summary, each class contains many more features than those below. Please see Brandon for full details.)
 * 1) Primary Ability - Wisdom
 * 2) Saving Throw Proficiency - Wisdom and Charisma
 * 3) Armor and Weapon Proficiency - Light and Medium Armor, Shields, Simple Weapons
 * 4) Hit Die  - d8
 * 5) Spell Casting - As a conduit for divine power, you can cast cleric spells. Clerics prepare spells each day, from a wide list.
 * 6) Divine Domains - In the pantheon of the vale, every deity has influence over different aspects of mortal life and civilization, called a deity's domain. Each domain convey's different spells and abilities to each cleric that chooses to serve within it.
 * Knowledge - Domain of Boccob, The Knowing Eye.
 * Life - Domain of Chauntea, The Keeper of the Seed.
 * Light - Domain of Pelor, The Flaming Sun.
 * Nature - Domain of Obad-Hai, The Shepard of the Wilds.
 * Tempest  - Domain of Talos, The Storm Bringer.
 * Trickery - Domain of Olidammara, The Laughing Mask.
 * War - Domain of Ares, The Ready Spear.
 * It is rumored that more domains exist....though that would imply that more gods exist within The Vale. Of course, such talk is heresy.....