Monk

Class Features  (Note - this is but a summary: each class contains many more features than are listed below. Please see Brandon for full details).

 * 1) Primary Ability - Dexterity and Wisdom
 * 2) Saving Throw Proficiency - Strength and Dexterity
 * 3)  Armor and Weapons Proficiency - Simple Weapons, and Shortswords
 * 4) Hit Die - d8
 * 5) Martial Arts - Your training grants you mastery of unarmed strikes and monk weapons. When not wearing armor or wielding a shield, a monk gains bonus attacks per turn, and may use their dexterity instead of strength for attack and damage rolls.  ===
 * 6) Ki - Your training allows you to harness the mystic energy of Ki. You gain Ki points, which allow you to access various skills and features, such as additional maneuvers while in combat, the ability to resist illness and poisons, to leap and fall from great distance and emerge unscathed, or to even transcend the need for food or water.
 * 7) Monastic Traditions - Three traditions of monastic pursuit exist. Upon reaching level 3, a monk chooses one such tradition.
 * Way of the Open Hand - Monks of this tradition are the ultimate masters of martial arts combat, whether armed or unarmed. They learn Techniques to push and trip opponents, manipulate Ki to heal damage to their bodies, and practice advanced meditation that can protect them from harm.
 * Way of Shadow - Monks of the Way of Shadow follow a tradition that values stealth and subterfuge. These monks might be called ninjas or shadowdancers, and they serve as spies and assassins. These monks walk within shadows, camouflage themselves with moving darkness, and exploit the inattentiveness of their enemies to deadly effect.
 * Way of the Four Elements - You follow a monastic order that teaches you to harness the elements. When you focus your ki, you can align yourself with the forces of creation and bend the four elements to your will, using them as an extension of your own body. Whips of water, rivers of flame, breath of winter, rushes of gale spirits. All fall within the realm of a student of the Way of The Four Elements.