Rouge

Class Features -  (Note - each class contains many more features than those shown below. Please ask Brandon for full details.)

 * 1) Primary Ability - Dexterity
 * 2) Saving Throws and Proficiencies - Dexterity and Intelligence
 * 3) Armor and Weapon Proficiencies - Ligh armor, simple weapons, hand crossbows, longswords, rapiers, shortswords
 * 4) Hit Die -  d8
 * 5) Sneak Attack  - Starting and level 1, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit, if you have an advantage on the attack roll. This damage increases as you gain levels in this class.
 * 1) Roguish Archetype - At level 3, you choose an archetype that you emulate in the excersice of your rogue abilities.
 * Thief - You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals fit this archtype, but so do rougues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. You gain the abiilty to quickly utilize theives tools to open locks and disarm traps, improvise the use of magical devises, and eventually can no longer be ambushed or surpirsed in combat.
 * Assassin - You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, bounty hunters, and even specially annointed priests trained to exterminate the enemies of their diety. Your attacks on surpised enemies are more deadly, you gain the abliity to create false indentities and unerringly mimic others for the purposes of getting close to your targets, and eventually can deal instant death with a single, calculated death blow.
 * Arcane Trickster - Some rouges enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. These rogues include pickpokets and burglars, but also pranksters and mischief-makers. Tricksters can cast a small number of arcane spells, combining their sneak attacks with their spells to create deadly ambushes. High level tricksters can steal magical knowledge from their enemies and use their own spells against them.