Bard

Bard
Class Features (Note - this is but a summary, each class contains many more features than those below. Please see Brandon for full details.)
 * 1) Primary Ability - Charisma
 * 2) Saving Throw Proficiency - Dexterity and Charisma
 * 3) Armor and Weapon Proficiency - Light Armor, Simple Weapons, Hang Crossbows, Longswords, Rapiers, Shortswords
 * 4) Hit Die - d8
 * 5) Spell Casting - You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast skill repertoire. magic that you can tune in different situations.
 * 6) Bardic Inspiration - Bards can inspire others through stirring words or music. This inspiration manifests into various effects, from increased damage or healing, greater skill in various endeavors, or increasing the bard's on powers and abilities.
 * 7) Bard Colleges - The way of the bard is gregarious. Bards seek each other out to swap songs and stories, boast of their accomplishments, and share their knowledge. Bards form loose associations, which they call colleges, to facilitate theirs gatherings and preserve their traditions.
 * College of Lore - Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. The wit of students of this college can diffuse and sap the confidence and competence of others, and learn spells normally associates with different classes.
 * College of Valor - Bards of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes. These bards gather in mead halls or around great bonfires to sing deeds of the mighty, both past and present. These bards inspire their themselves and their fellows to greater martial feats, increasing attack damage, gaining proficiency in medium armor and martial weapons, and gaining extra attacks per turn.